![]() ![]() If another composer at Realtime Associates was behind the music, he would use the same procedure, except he would arrange the composers' MIDI files first before converting them. He would compose his MIDI files in Cakewalk and then use his program to convert said MIDIs to the NES. Warhol created a program that converted MIDI files to the NES. Warhol composed MIDI files in Cakewalk and converted them to the GEMS sound engine. For Game Boy development, this is something he had ready for the first title he worked on. This was something he had also done with the NES, but not until he was part-way through the NES' lifespan. This was utilized to more efficiently test parts and sounds before sequencing or finalizing them. ![]() Warhol also developed a live interface for controlling the Game Boy's audio with a keyboard. ![]() According to one of the composer's at Realtime Associates, it was really touchy in that if a note overlapped another note a little bit in the MIDI file, the song wouldn't play back properly and instead hang on the said note. Warhol created a program that converted MIDI files to something that the Game Boy could read. Warhol programmed in assembly, first directly on the C64 using Merlin, and later on an PC using AD2600.
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